games / Reviews

A World of Keflings (XBLA) Review

December 22, 2010 | Posted by Adam Larck

Title: A World of Keflings
Publisher: Microsoft Game Studios
Developer: NinjaBee
Genre: City-building
Players: 1-4
Rated: E for Everyone

In 2008, A Kingdom of Keflings released, letting players build up a kingdom for little people they could move around, but it really didn’t do much else. No quests, no story, just building by yourself or with friends.

Now, A World of Keflings has released, adding a story and various quests to do. However, after these quests are completed, so is most of your time with the game.

The game takes place on three different continents: ice, forest and desert. Each one is connected by a warp gate, which unlocks as you progress through the story. The story is simple. You’re found frozen in the ice continent, and break free. After doing so, you wander around the areas building up new buildings to eventually give them their highest buildings, a castle or a palace.

The game is actually all about building. You can send Keflings to harvest resources and deposit them in buildings to be used to build items. The items are then used to build houses, other buildings that can build items, buildings that can convert resources and more. Some unique items need to be built for quests as well, such as a hot air balloon and perch for a bird.

There’s also a building that is just used for joking around. The forest has a cannon building that lets you build cannons that can launch Keflings around. There’s really no reason for them, it’s just fun to launch them from time to time.

Normally, items alone can’t finish a house. You need love to finish houses to get more Keflings, have to use Keflings to man quite a few other buildings, and other buildings even need books or other items to start.

As I mentioned above, Keflings can be used to harvest and move resources. They can level up as they progress, and leveling them is done by hitting them on the head. You can also change their job class by taking their caps off, but they will retain their levels for previous jobs done. Sometimes, it just becomes a waiting game while waiting for resources to be moved, so it can come in handy to do this often to speed things along.

Keflings can also be kicked around. There really is no reason for this except in one quest, it’s just fun to do sometimes. Pretty much any Kefling can be picked up, except for quest-related ones and big Keflings that are used to help you transport items for buildings.

If you don’t want to wait on a Kefling to move things, you can also harvest and move resources yourself. You’re slower at harvesting, but can move more resources at once. You can also move resources from building to building in bundles if you have too many in one building.

As you build, you get various quests to do. They normally range around building new buildings or harvesting a certain amount of resources. However, a few quests do vary, such as scaring a dragon away, kicking Keflings, getting them to dance and more. These quests are normally short, but do give a nice variety to the other quests.

However, after you get done with all the quests, there really isn’t much to do in the game. Sure, you can keep building things or harvesting resources, but there’s no reason to keep playing.

If you do have friends playing, you can always go and help their game out. You can send them new decorations to build, or even go in their game to build items or kick their Keflings around. The same problem mentioned above comes into play, though. Once their quest is done, the game has little replay ability.

I do have a few more things to mention. This is the first game that connects to ilomilo and Raskulls, and the connectivity gives you two new houses to build, one for each game. Building the houses let ilo and milo, or two of the Raskulls wander around.

There are various emotes you can do in the game. Some are for fun, while others are needed for quests. If Keflings are around you, they’ll start doing the emote as well. Finally, you can bring eyes you find to the witch hut in the forest continent and get new potions for your Avatar. The potions can make you or transporter Keflings faster, or let you carry more.

Finally, I’ll touch briefly on the graphics and sound. The Keflings do look unique and different, but when I started looking at the environment, especially during cut scenes, they looked like some games I played years ago. It was disappointing considering the amount of time that probably went into Keflings. The sound is also decent, but the Kefling voices can start getting to you quickly, as they just squeak for their voices.


  • The quests give you a good reason to keep progressing.
  • Having three worlds that offer various buildings and environments was nice.
  • Going around with other players can be fun to help build their kingdom up.


  • After beating all the quests, not much else to do.
  • Game is all about building, not much variety.
  • Some of the graphics look average at best.

    The 411:

    While A World of Keflings does improve on the original, only gamers that like to constantly build won’t be turned off. The additions of quests and new worlds are nice, but the game doesn’t offer too much to do once all the quests are complete. Still, the game offers some simple challenges and a way to kill time. Plus, it’s a good way to see how creative friends can be with their own worlds.

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    Adam Larck
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