Call Of Duty: Modern Warfare 2 Resurgence Map Pack Review (Xbox 360)
People are of two polarizing opinions when it comes to the map packs for Modern Warfare 2. Some folks will shell out the money without question for the new maps while other feel as if the price for 3 new maps and 2 reworked “classic” maps is far to steep. Myself? I am somewhere in the middle of the road. I have no problem with a $15 price tag, however I do have a problem with 2 of the 5 maps being offered simply being reworked maps from Call of Duty 4. If they want to ask this hefty of a price for these, we should at least be treated to 5 brand new maps. There, that is where I sit on the price Activision has been charging lately for new maps.
But we aren’t here to discuss the price, we are here to discuss what we get for the price. What we get this time out, I am happy to say is a bit of an improvement over the Stimulus Pack when it comes to the three new maps, however the two classic maps aren’t necessarily what I would call the best of CoD 4. Just as we did with the Stimulus Map Pack, we will break each map down individually and talk about what is on display. First we’ll check out the two classic maps starting with Vacant.
I seen a video on Xbox Live in the week or so leading up to the release of the Resurgence Pack, and the video showed that certain aspects of the classic maps were changed. Vacant was one such map where they claimed changes were made and even showed the changes in the video. Thus far when playing through this map I have yet to see any of the changes that were claimed to have been made. Fans of Call of Duty 4 will remember the back room in the building of this map had an opening, then further down the wall there was a similar opening with a fence on it that prevented you from getting through. In the video that fence was gone which allowed for a total of 3 ways to get in and out of that room. Upon playing the map, that fence is still there. It might be a little thing, but why go through the trouble of saying you are changing a map and not do it?
Other than that rather glaring problem, this map is exactly the same as it was in Call of Duty 4, only with minor cosmetic changes to make the overall tone match this game more closely. Inside the building is still a festival of explosives and gunfire, while those who remain outside will wait, sniper rifle in hand for whatever poor sap decides to venture outside. While I was disappointed that the changes they claimed were being made weren’t made, this map still brought back the fun of Call of Duty 4.
Strike, as with Vacant, remains unchanged aside from a cosmetic update. This map always seemed to create more long ranged gun battles, but was not necessarily sniper friendly. There are a couple of windows for the snipers to utilize, but beware, there are plenty of ways to get into the buildings here, so it will be hard for a sniper to watch his back completely, unless he used that blasted One Man Army Perk and spammed the hallways with claymores.
Strike is more suited as a team deathmatch or free for all type of map in my opinion, it is big enough so that you won’t run into people as soon you spawn in, yet small enough that you won’t spend the entire map having to find where everybody is.
Carnival is all about the close quarters in your face battles. There are a lot of buildings and things to hide out in, but the area is so closed in the buildings are all practically right on top of each other, and you will very rarely find yourself entering a building that is not already full of combatants in the midst of a firestorm.
Carnival offers the type of in close, surprise around every corner combat that I actually prefer. This map is right up my alley. Oh, and by the way, if you happen to make it into the fun house, be sure to check the upper levels for the “Zoltar” machine from the movie BIG. If you see it, take the time to put a couple of bullets in him just to see the reaction. I thought it was worth it.
When the preview of the new maps came out and stated that this map was as big as Overgrown, they may have understated things a bit. This map is huge, and seems like something boosted right out of the much larger scale Battlefield game’s maps.
This map is sniper heaven. You do not want to be caught roaming around outside in this one, as there could be snipers around every corner. It’s almost a must to carry long range weapons on this one. If you are more of a let them come to you player, than this map is custom made for you, the run and gun player will unfortunately not find much success with this map. Or perhaps that was just me. Any other run and gunners out there not a big fan of this map?
Out of the three brand new maps, Trailer Park is probably the most well balanced in my opinion. Trailer Park has the ability to appeal to all play styles. There are open areas that snipers will love to keep an eye on, and plenty of closed in trailer houses for those that love take the fight to the enemy team.
I think that out of all the new maps, between this pack and the Stimulus Pack, Trailer Park may just be my favorite addition, with Carnival pulling a close second. I think it shows that those that remain at IW took a bit more time crafting these maps than they did with the previous pack. Hopefully that hard work pays off.
Pricing aside, the new maps will add something to the game for those of us who still have a bit of Mapathy after the Stimulus pack. With a nice variation that really offers something for everyone, IW did a good job with this pack in my opinion, as I feel it is a better offering than the last pack.
+ Zoltar like machine!
+ Trailer Park is very well rounded
+Something for everyone
– Fuel is huge, almost too big in an already camp heavy game.
– Still can’t get over them charging for classic maps that if I really wanted to play I could just throw Call of Duty 4 in my Xbox.