Trove (PS4) Review
Trove, a free-to-play MMO that has been in beta for over a year on Steam, has finally hit its official release on PS4 and Xbox One.
However, even being out of beta, it feels like there could have been so much more for this game. I’m not saying that Trove is bad, it just seems … lacking.
The game borrows the blocky style from Minecraft, but adds in more MMO elements by letting you explore worlds with dozens of other players, each building their own little house while hunting for dungeons and loot.
Along the way, you’ll run into plenty of different enemies and bosses to take out, some of which will drop more gear or resources to craft with. Like Diablo or other action-RPGs, the lure of loot is what will keep you coming back for more and more, if that’s what makes you tick.
Before you start your dungeon explorations, you first complete a short tutorial getting you used to the controls before choosing one of a dozen classes. The classes are unique, and were all enjoyable to play. I did the Revenant for a while, and then tried the Gunslinger. Both were completely different in play, but fun and easy to pick up and use.
As you run through worlds to find dungeons, you’ll also find plots of land where you can build homes or other designs you create. They do follow you when you change plots in different worlds, but you don’t get a lot of room to build massive creations.
It is possible to build a world and put whatever you can think of in it. However, you either need to join a club and use their world, or have a ton of resources to make your own world.
Given this is a free-to-play title, you can also buy chest with resources, new classes, mounts and more with cash to get a leg up in the game, plus, by buying a monthly subscription, you can get a chance to earn better gear, experience and shorter crafting times.
This doesn’t seem like a big deal if you’re just dealing with PVE elements. However, throw in PVP, especially PVP where stronger attack classes like the Revenant and Knight have an advantage over support classes, and better gear earned quicker just makes the difference that much more.
The other issue the game seems to suffer from is the lack of a distinct endgame. Besides getting more gear and trying to unlock all weapon and armor skins to equip and customize weapons with, there’s not much to do beside finding new dungeons. I feel end game raids or some more tangible quest line could have really benefited this game.