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Updated: Worms: Reloaded (PC) Review

August 26, 2010 | Posted by Adam Larck

Title: Worms: Reloaded
Developer: Team 17
Genre: Strategy
Players: 1-4 Online
Rated: E 10+

Update: With the help from 411 reader Glen and other commenters on my review, I have found the workaround for the sound problem I had with the game. For other players that may be having the same problem, you should try and update your DirectX to the most recent edition. It solved all problems I had.

Original: Worms: Reloaded brings the fun and addicting franchise back to the PC for the first time in years by the original makers of the series, Team 17. While the game may not be original, since a lot of it is based off the console game Worms 2: Armageddon, the newest entry does add quite a bit more to the game and expands on stuff that could previously be found.

Reloaded has the same formula that the rest of the series has had. Players will control a group of four worms as they take on other teams with a variety of starting weapons and gadgets. As the game goes on, more weapons and gadgets will be dropped that can be picked up and used as well.

If you’ve played Worms before, you probably want to know what’s new to the game. Well, besides bringing back most of the weapons that the series is known for, such as the Bazooka, Holy Hand Grenade and more, new weapons have been added to take out enemies with. Things such as the Buffalo of Lies, Ferrets, Poison Strike, Worship and more have been added for players to cause carnage with.

Another new item for the game is magnets, which can be seen in levels or used by players. These magnets can repel or attract missiles and more, which adds another level of strategy to deal with besides just trying to aim.

For players new to the series, three tutorial levels can be played to get you used to the movement and aiming system. While movement and jumping are easy to grasp, new players may have a bit of a problem with the aiming, as they have to take into account wind speed and direction. It’s a nice touch that gives the game more depth, and is quickly understood after a few missions.

After choosing to do or not do the tutorial, players can choose to go to either single player or multiplayer. In single player, there are five options besides training: quick game, custom game, campaign, warzone and bodycount.

Quick game throws you into a randomly made game; while custom lets you make your own rules to play by. Campaign consists of 35 levels to play, which either has you defeating enemy worms or solving puzzles by blasting your worm with weapons into a specific area. Warzone is also a campaign with 30 missions, but it’s made for more advanced players. Worms you encounter are normally a lot smarter, and aim more accurately.

Bodycount, the new mode added to the game, pits one of your worms against an infinite number of enemy worms. Four spawn in at a time, but they progressively get tougher as you advance.

In most single player modes, you can earn coins by beating levels. Coins can be used to buy accessories for your worms, landscapes, new weapons, missions, forts and gravestones. The stuff you buy gets added in with the already impressive selection of items available at your disposal for each category.

On the multiplayer side, up to four players can take each other on at once to see who the best Worms strategist is. If you don’t want to play online, you can take friends on at the same computer by passing the keyboard around.

Other new features for the online mode include a leaderboard to compare your stats against friends, and other Steamworks support, such as achievements, a friend list and more.

Besides just playing the standard deathmatch style game, there are various other gametypes to play as well. Players can choose to try and race to the finish in rope racing, fight each other from forts in the aptly name forts mode, fight with only Bazookas and Grenades or have crates drop everywhere in crazy crates.

Earlier, I mentioned that you can customize your worms, but I want to go into a bit more detail about that. You can change their appearance, along with the type of fort they’ll use, if they’ll be controlled by the CPU or a human and even what their voices will sound like.

You also have the option of making custom game styles and landscapes too. The custom game style lets you make some crazy options, such as infinite Armageddon mode or no crate drops.

The landscape editor can let players make their perfect landscapes for taking computers and friends on with. Want to give yourself a big handicap? Then make your starting spawn have multiple mines with little room to jump between. Or, reversely, you can give your spawn a few turrets to make sure enemies are easily held at bay.

Another big change for the series is the visuals. While the game may have the same Worms graphic style, the visuals have received an HD upgrade for players with top quality monitors. Also, players with widescreen monitors will see that widescreen is supported as well.

Sticking with the visuals, players can also choose a custom HUD and particle set in the team editor that can be seen while doing battle. There’s not a huge number to choose from, but it’s just a bit of extra customization that can give players a unique feel for their own game. Personally, I liked the Darkside HUD and particle effects.

Switching to the sound, the voice banks for the characters are numerous and funny as ever, and the sound effects from battles are good. There’s also a bit of music playing in the background during matches, but you may miss this as you listen to the worms banter to each other.

Finally, I want to touch on one last point Team 17 is promising, and that is strong community support. Besides regular updates (one of which will hopefully fix the sound), the developers have a strong following with their Facebook group, and promise that players will be able to find user created levels and game styles online.

They also will be updating the game with Easter Eggs throughout the year for players to find and use. I’m hoping to see some jack-o-lantern grenades come Halloween time.


  • New weapons added to the game never seen before.
  • Warfare mode can give veteran Worms players a good challenge.
  • It’s the same Worms formula you know and love.


  • Sometimes AI worms seem a bit too accurate with shots.
  • Multiplayer is still where this game is at, meaning it will live or die by the support given to it.
  • Can take a bit to get used to wind speed, direction that can affect shots.

    The 411:

    Worms: Reloaded brings back all of the fun the series has had over the years while adding new weapons, levels, mechanics and more. Besides the sound problem I encountered while playing, which can be fixed by updating DirectX, it is a really fun game for PC gamers to take their friends on. Fans won’t be disappointed by getting this, and newcomers can ease themselves into it before taking on competition online with the tutorial and single player modes.

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    Adam Larck
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