World of Final Fantasy (PS4) Review
The Final Fantasy series is huge now. With 15 main titles this month and plenty of spinoffs, there’s a lot of content for the series.
Yet, the series has a lot of mainstays. Chocobos, Tonberries, Cid and more. So, it’s fitting that World of Final Fantasy does the best it can to pay homage to the series, complete with an art style that can be both sickeningly sweet and wonderful to see at the same time.
However, World of Final Fantasy not only brings in series mainstays, but series big names as well. Expect to see Cloud, Squall and more as you explore the world and capture enemies, called Mirages in this game.
That’s right, this Final Fantasy title has a bit of Pokémon in it. The main twins, Lann and Reynn, use Prisms to capture Mirages to fight for them. The more you use them, the more you can level them to unlock skills, ability boosts and even Transfigures into larger, more powerful versions.
Take, for example, Ifrit, one of the great fire summons from the series. However, you don’t start out with Ifrit. Instead, the base form is Ffrit. Power him up, though, and eventually Ifrit can be yours to use and stand on in combat.
That’s right, besides character summons, the Mirages fight alongside you in combat. If you’re regular size, two smaller Mirages ride on your head. However, when you’re chibi size, you can stand on a Mirage while one goes on your head. Each Mirage has a size (small, medium, large) and your team can only have one of each, including yourself.
This means you have to plan out who should be with your party at that time and who should be one of your reserve members in case you run into any issues in the area you’re fighting in.
During fights, both you and enemies can be stacked up. However, you can unstack if wanted for more attacks or if you get unbalanced and topple over. While it does give more attacks, individually you are weaker and can get downed in only a hit or two.
Building stacks become key to get extra defensive or offensive boosts, and with how varied areas are, those boosts are needed. You really can’t rely on one or two main stacks throughout the game. Instead, it’s better to have a strong core of 6-8 stacks to go between consisting of different elements and abilities, so you can be switched out and ready no matter what the scenario.
I really haven’t mentioned the story yet, and that’s because the story isn’t the best the series has had to offer here. The twins are the latest Grand Mirage Summoners that have been transported to the smaller world to help save it and return people to their own world at the same time. A lot of plot points are just mysteriously solved to keep pushing the game forward. However, as long as you’re not super critical of the plot, it does enough of a job in keeping you interested in finding the next Mirage to capture.
One thing I do have to note are that some of the American voices are annoyingly high-pitched. It’s much better to go with the original Japanese voices and subtitles if you get a chance and save yourself some ear strain. That way, you can still enjoy the great music without muting the whole thing.
Overall, the game seems to be made with two groups in mind. One group is the younger generation, with the cutesy voices and visuals and easier gameplay. The other is the nostalgic, who want to see things they love from their series without sweating to see the next thing that will bring a smile to their face.