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Assault Android Cactus (Xbox One) Review

November 20, 2017 | Posted by Liam Morrow
Assault Android Cactus
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Assault Android Cactus (Xbox One) Review  

Firstly, advance apologies if this is a short review, but this is a very short game. You’re looking at 3 or 4 hours to complete, although if you’re the completionist type, multiple playthroughs will be neccessary to get all the achievements on offer which, if we’re honest, is the reason some of us still play games years after we’ve completed them. They vary from collecting everything to avoiding damage and destroying a set number of enemies, so you’re going to have to work for them. But to be honest, the achievements are besides the point. When I first loaded this up, I was sort of expecting a cutesy platformer where you collect stuff. What I got instead was a forfilling and actually quite hard blast ’em up.

The main gist of the story is you’re on a distressed ship, and you have to fight your way through hordes of machines to rescue it. It’s not a side-scrolling affair though, instead each level is you in a single room, with hundreds of machines hitting you in waves, with only your trusty blaster to help. You have a choice of 4 characters to choose from, each with their own different weapons, like cannonballs, flamethrowers and heat-assisted weapons. All have their own merits, but do the same thing – dispatch enemies in quick-time speed before they can overrun you. Occasionally you’ll come accross a bigger robot, which is where your super powered weapon comes in. The big baddies don’t provide much of a challenge in the earlier stages though, so it’s a good chance to get used to your capabilities.

Looks wise, it’s a gem. Clean and crisp, it’s everything you’d expect from a game of this type. Even with a screen full of enemies and a full-powered gun blasting them, it still looks clear and there’s no clogging up of the screen at all. The only thing you have to watch out for is your battery, which powers yoyr weapon and empties over time. New batteries appear every now and again, and they glow and flash so you really can’t miss them. The story is a little light, but with a game like this it’s not really needed, it’s a simple game with a simple premise, overcomplicating it would detract from that. It’s enjoyable nonetheless,

The final score: review Good
The 411
It won't win any awards, but it's fun all the same. Short and sweet is the key here, it's a nice distraction for 3 or 4 hours, but don't look at this as a long term investment, it's easily done in one sitting unless you want the gamerscore.