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Dishonored: Death of the Outsider (Xbox One) Review

October 7, 2017 | Posted by Liam Morrow
Dishonored: Death of the Outsider
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Dishonored: Death of the Outsider (Xbox One) Review  

Way back in 2009, the small and relatively unknown Arkane studios started developing Dishonored. Eventually released in 2012 by Bethesda, the rest, as they say, is history. Numerous game of the year awards and a remastered edition for the next gen consoles, it set the bar for “play your way”. Its successor, Dishonored 2, faired just aswell, with critics praising its more challenging stealth and the acceptance of any play style, aswell as bringing in the rarity of a female protagonist, even if it is sharing screen time with Corvo. Death of the Outsider (DotO from now on) continues this trend, with the main character again being female, but this time on her own rather than sharing credit. You play as Billie Lurk, who has some weird dreams about her eye and arm, both of which are missing. She sets out to find her old mentor Daud, who is being held in a boxing club. This is where, a mere 20 minutes in, I got completely stuck. I will admit I used a wiki guide, just to get a bit further into the game for review purposes. Unless you’re an absolute stealth savante, it’s going to take a hell of a long time to weigh up every option and notice every opening and opportunity. It’s a bit different to the last couple of games, so don’t get frustrated if you die a few times.

Graphics wise, it’s flawless. No longer set in Dunwall, the new setting of Karnaca is just as gritty and dark, with plenty of alleyways and open windows to exploit for all your head-slicing, leg stabbing needs. You will most definately want to use them aswell; taking on more than one or two guards at a time in open conflict is suicide in the earlier moments of the game. You start off with your sword and a voltaic gun – a wrist mounted gun which can shoot a few different types of ammo. During your exploration you’ll also come across hook-mines, which when activated hoist your would-be victim into the air, leaving them dangling at your mercy. Or, if you feel in a particularly nasty mood, you can place two opposite each other, ripping the poor soul in two. Powers are given later on, and although you only have access to three, they are all unlocked at once. The most useful being the ability to take the face of an NPC, which is one of the most useful powers an assassin can have. This was done by design – the developers felt that having all your abilities open early would let players have a more fulfilling experience, while removing the need to find elixirs to fill up energy meant you could experiment more with what combinations of powers could do. They all look great and not at all confusing, which was my only gripe with previous entries. Stringing two or three powers in a row left me a bit disorientated, which in turn left me open to attack from an unseen enemy. Maybe its a case of me needing to get good, but I found DotO catered more to my play style.

Another good little touch is the ability to read the minds of rats. This is a lot more important than you might think, giving you insight in to the enemies and sections ahead. They talk in riddles though, so you may have to do a bit of deciphering. There’s also side missions to take care of, which are certain actions to take or a certain person to kill in a certain way which rewards you with coins. You’ll need these to buy upgrades, or even high amounts as bribes to certain areas, although there’s always another way through (sometimes). This is another point of the game – there’s always a non-lethal option. But even if you take the high body count option, there’s no far-reaching consequences like the previous titles. Honestly, I think this is going to take away from the replay value, as the reason I still play titles like The Witcher 3 or even the Mass Effect trilogy is that different decisions have different outcomes, but if everything stays the same, regardless of your actions, there’s no incentive to play again outside of achievement hunting. It’s not a hugely long game either, with a rough time of around 8 or 9 hours. There is a new game+ option, which lets you play with a couple of powers Corvo used, but even still, 2 decent playthroughs will only take you to the 20 hour mark. This would of faired better as a DLC or expansion to the second, instead of it’s own release. If you’re looking for a challenge, you can create a custom difficulty, which lets you change things like footstep noise or enemy health.

The final score: review Good
The 411
A fairly decent entry to the franchise, its wonderful looking, challenging, and perfectly set. Lack of depth and a short story slightly sours things though, and a DLC release would have possibly been a better call.