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Persona 5 (PS4) Review

May 11, 2017 | Posted by Adam Larck
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Persona 5 (PS4) Review  

Persona 5 is a look at a full life inside of a game.

Sure, you could say that about many titles, but how many games let you go through what we may consider mundane tasks. Finding friends to visit with, making coffee, kicking back and reading a book.

These decisions are simplistic, yet can have big implications in the game. Plus, once you mix it in with dungeon crawling, fights and trying to steal from a person’s soul, you have a great combo that will captivate you for over 100 hours.

­­The game wastes no time dropping you in as Joker, the main character, in the middle of a heist in a casino. As you’re chased by guards that transforms into monsters, you finally escape, just in time to be captured by the police force before being jolted back to the beginning of the story via flashbacks during interrogation.

Once at the beginning, you start learning more of the nuances of the game, including new dungeon mechanics and starting to meet the new members of the Phantom Thieves team. The teammates, called Confidants, work in the same way similar to past games: besides being able to fight with you in dungeons, leveling them up by visiting them outside of the Metaversa (the dungeon zones) can give you new abilities in the game that are vital later on.

While not every Confidant is a fighter for the team, they all can provide these valuable benefits. Plus you can help them with issues affecting their lives of others abusing power toward them. This is the reoccurring theme in both the dungeon and Confidants that you’ll see throughout the game.

This is one of the lighter topics, though. As you progress through the game, you’ll run into the issues of suicide, sexual assault, murder and more. Atlus does a great job in dealing with this issues seriously, though, and not just brushing them to the side. In addition, your characters even debate the morality of stealing the treasure from the vaults, which in turn can lead to guilt that can cause the people to commit suicide or stop wanting to live.

The dungeons are a multi-day process in game. Often you have to use a day to explore the dungeon and find the treasure, one day to leave a calling card and the final to steal the treasure. You have a few in-game weeks to do this, but the quicker it’s accomplished the more time you have to strengthen bonds. It should be noted that, while in the dungeon, if you are spotted by enemies too many times you will raise the wanted level, getting you kicked out and having to restart that step the next day. By using cover, though, and getting the jump on enemies you can get that level decreased.

Combat is the standard turn-based affair where you can use skills or regular attacks, but it’s worth mentioning the Gun and stunning an enemy. Shooting at an enemy can help increase the chances of stunning them. If that happens, you can do an “All-Out Attack,” where everyone piles on the enemy to cause massive damage, or you can do a “Hold-Up.”

During the Hold-Up, everyone surrounds the enemy, who can be asked for items, money or try to get them on your side. If you succeed in that, they will join the team, letting Joker wield them in battle or just use them to combine and make new personas.

It’s also worth noting that, to level up and get more personas, there is an infinite dungeon called Mementos that has random floors to find new items and personas, or just fight them for money and experience.

The final score: review Amazing
The 411
Persona 5 is one of the best RPGs I’ve played in quite a while. While you need to prepare to sink more than 100 hours into it, you’ll definitely enjoy the whole experience of it. If you’ve never checked out the Persona series before, now is the best time to jump in and see what you’ve been missing.

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Persona 5, Adam Larck