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[PODCAST] 5e D&D Actual Play – Eberron: Heirs of Destiny 19

June 28, 2017 | Posted by John Bates

Welcome once again to Eberron: Heirs of Destiny! I’m Jeremy Thomas, 411 site editor and your Dungeon Master for taking this group of ruffians through the wonderful, magitechnnological world of Keith Baker’s Eberron in a 5th Edition D&D campaign. Let’s

So in order to catch everyone up, the party had ventured down into an ancient House Cannith facility in the Toorlac Moor in Darguun in order to recover the second part of a schema, a magical pattern to be used for creating an artifact of unknown means. Having encountered a series of adversaries and defenses — a small group of a kruthik hive, a pair of fire elementals unleashed by a trap and a quartet of clockwork soldiers protecting a statue that held a small cache of magical items — the group now presses further into the facility to find themselves opening a door and staring into an expansive room in which a forge still burns, filling the air with smoke and covering the floor with soot. Within that soot lay several skeletons that had varikous stages of charring, burned-away pieces and whatnot.

And that’s where we left off. This week, the group discovers just what dangers may lie within an ever-burning forge and that playing with fire can be dangerous. Can they survive the terrors of the forgewraith to obtain the schema piece they’ve been seeking?