games / News

RetroMania Developer On How He Put the Roster Together, Signing Road Warriors For Game

March 4, 2021 | Posted by Jeremy Thomas
RetroMania Wrestling

RetroMania is the spiritual sequel to WWF WrestleFest, and developer Mike Hermann recently discussed how he put the roster together. Hermann appeared on Tommy Dreamer’s House of Hardcore podcast and discussed the game, which has an extensive roster of talent in the game including Johnny Retro (aka John Morrison), Matt Cardona, Nick Aldis, Colt Cabana, The Road Warriors, and Dreamer with a lot of DLC on the way like Chris Bey and James Storm.

You can check out the game here and see highlights of the discussion below, courtesy of Fightful:

On singing the Road Warriors before Animal’s passing: “[Hawk & Animal] were the first ones I signed. I did that on my own. I went through a ‘’ kind of site and I thought there was one guy who managed everybody, and I learned very quickly, all of them say they know everyone in the business and are willing to take a finder’s fee for setting something up.”

On building out the roster from there: “Me and [Licensing and Business Development] Mike Archer were formulating a plan. We met at a coffee shop and were coming up with names. We wanted to take someone from every era and different guys who aren’t seen too much in video games and first appearance guys like Austin Idol. An off-the-beaten road approach of taking an eclectic roster where you would like someone. Getting [Tommy Dreamer] and the Road Warriors were the mainstream appeal because everyone knows them. Adding [Matt Cardona] and [Brian Myers] really solidified a bigger audience since they were just coming out of WWE. I knew they were going to get picked up immediately. We called them the same day and (thinking), if I got let go from my place (of business), I would feel good knowing other people wanted to do business right away. I wasn’t sure if there was a time to wait to talk to them, but I took wrestling out of it. We did an IndieMania tournament. We came up with this as we wanted to get an Independent wrestler who wasn’t signed anywhere. Obviously, it was good for publicizing the game, but we also wanted to shine a light on people who hadn’t had a light shined on them. We had IndieMania and had 32 Independent wrestlers to sign contracts, and that alone was a fee, and that turned out well. It was a great success and Warhorse won that tournament. It was based on fan voting.”