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Star Citizen Earns $141 Million Through Crowdfunding

January 9, 2017 | Posted by Joseph Lee

Gamerant reports that Star Citizen, the upcoming game from Cloud Imperium Games, Foundry 42 and Behavior Interactive, has reached $141 million through crowdfunding. The game is being marketed through developer and designer Chris Roberts’ Roberts Space Industries and focuses on space voyage, combat and exploration. The $141 million comes from just over 1.7 million people. One fan even gave as much as $30,000. It raised the money through fundraising on the developer’s website and Kickstarter.

Roberts sent out a “Happy New Year” statement to thank those who have supported the game. He added that he’s happy to see the positive feedback for the update Alpha 2.6. He said after “digesting both our own and [our audience’s] thoughts,” the team is working on improvements and enhancements. They’re also planning a new community forum and better ways to reach their audience.

He said: “We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks.

The development team have changed their goals for the game as funding has increased. They are hoping to create a new genre of gameplay and have better FPS mechanics than Call of Duty. Cloud Imperium Games also revealed that Mark Hamill will play character Lt. Commander Steve Colton. A release date has still not been made, but it will be available on PC and Linux.

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Star Citizen, Joseph Lee