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Super Mario Maker 2 (Switch) Review

July 20, 2019 | Posted by Adam Larck
Super Mario Maker 2
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Super Mario Maker 2 (Switch) Review  

The original Super Mario Maker was a ROM maker’s dream come true. Instead of only being limited to creating Super Mario World hacks, they could make their dream levels through all the tools Nintendo provided.

While some found true ways to push the tool to its limits, creating amazing levels, many others just barely scratched the surface, putting mediocre levels out that were forgettable.

With Super Mario Maker 2, don’t look for that to change any. However, at least this time Nintendo’s had a hand in showing newbie’s what can be done.

Before getting into the customization options and how that works in the latest version, I want to touch on the story mode. Although calling it a story mode may be a bit of a misnomer. Instead, think of it as an extended tutorial.

The princess’ castle has been destroyed, and it’s up to you to rebuild it by getting coins and other items to afford the repairs. You do so by taking on a variety of tasks that have been assigned by the people of Mushroom Kingdom for Mario.

While you may not be making in this mode, this is the way that Nintendo wanted to show off some of what the new system could accomplish. From some of the creative new items in the game, which will be discussed shortly, to the new world types and even the night/day feature, the story serves a short purpose as a starting point before going into the course editor and player.

Now that the story mode is out of the way, let’s get into the maker itself. The first good thing to note is that Nintendo learned from its mistake in the first game and didn’t put a time gate up to unlock everything. Besides a few items in story mode, everything is unlocked from the start.

The good news is that means a lot of new features have been added. The biggest one would be slopes, making for some fun speed levels and puzzle levels. New enemies have been added as well, the biggest names being the Angry Sun and Boom Boom.

With the addition of the Angry Sun is a fun extra feature with the night mode. Shaking the sun can turn any level into night, giving new effects, like turning the screen upside down. Other styles also were added in, such as Super Mario 3D World, also adding in the Cat Bell and climbable trees.

Honestly, Nintendo gave every tool possible for fans to make the levels of their dreams. But, a game like this is going to live and die by the creations of the community. The problem is that, for every 1 good level that is made, 20 simple levels with only an item or two there seem to be tossed out into the universe, or you get the random level with a tight time limit and a block hidden somewhere for you to find to escape. Those really have no challenge and mainly just cause annoyance.

To play the courses, the Course World makes a return. You can search courses or try ones that are selected by your preferences or by what others like. Levels can still be downloaded, but not edited this time.

10 Mario Challenge is gone this time, now replaced by Endless Challenge, which sees how ar you can get with a limited number of lives going through random levels.

Network Play has also been added, letting you take on levels together or competitively with strangers online or friends offline. Online play with friends will be available in the future, but not right now. However, the biggest issue is that online play has been spotty at best, with network issues and continuous disconnects. Needless to say, if you want to play with friends, you better hope they’re nearby.

The final score: review Amazing
The 411
Overall, it's hard to rate a game like Super Mario Maker 2. While the tools are in place and everything handles greatly, this is a game that lives or dies by the content created. With lackluster effort, even the best creator game available would be worthless. For now, this is still a great pickup for creative minds and Mario fans. Let's just hope that dedicated fans can make levels that keep people coming back for more.

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Super Mario Maker 2, Adam Larck