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The Outer Worlds: Peril on Gorgon DLC (PS4) Review

October 16, 2020 | Posted by Genna Boyer
Peril on Gorgon The Outer Worlds DLC
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The Outer Worlds: Peril on Gorgon DLC (PS4) Review  

A year ago, my moderately contained hype for The Outer Worlds was no match for every media platform I enjoy, so I caved and bought it soon after release. Everything from the world building to the quirky characters mesmerized me, and I couldn’t help but scour every corner Halcyon had to offer. After recovering from the lackluster ending, I realized the journey was still a gem to me, but the gem had a few scratches. Peril on Gorgon adds a decent amount of polish to The Outer Worlds.

The beginning really grabbed me, mainly due to the fact a severed arm is mailed to The Unreliable and it has a message; go find Minnie Ambrose on Gorgon. I rolled out with Parvati and Felix, whose dialogue really solidified the “mystery serial” tone as they compared the quest to the genre. Minnie Ambrose is a goal-driven intellectual with mommy issues who’s looking to redeem her family name by exposing the true failure of her mother’s brain-child, Adreno-Time. The answer is naturally hidden in Olivia Ambrose’s journal, buried with the secrets on Gorgon.

Gameplay on Gorgon is much of the same good stuff: shoot, loot, run, read, and speak. The level cap has been upped to 33 and, if memory serves, skills now have another bonus for reaching 150. Thanks to the plot, the entire map of Gorgon felt necessary to explore, so I wasn’t burdened by the quest marker. I spent about 12 hours uncovering all the secrets of Gorgon.

Peril on Gorgon is a compilation of what made The Outer Worlds interesting but multiplied. Exploration is rewarded with more unique weapons and unique armor, all types receiving equal love. There are new hats to wear, a new gun effect to use, and new science weapons to experiment on marauders with. However, the DLC’s biggest strengths are its dialogue and world building, especially when those two aspects merge.

While observing Ambrose Manor and the broken facilities on Gorgon, I noticed how beautifully forlorn it appeared. Every environment is decaying decadence with trash littering glossy, marbled floors. I appreciated all the design detail, most notably the wall mural in Minnie’s childhood room.

I’m also a huge fan of the dialogue system. It’s so gratifying to have dialogue options you know wouldn’t exist if you hadn’t found something or read an email. I love chatting with the crew and learning their feelings on the Gorgon situation. It feels organic, authentic, and the voice acting is still up to par.

I was having a nice chat with Felix when he mispronounced the word “genre” and it caught my attention immediately. At first, I thought it was simply a mistake on the voice actor’s part, but I had the option to correct him, which I did. He told me he’d only seen the word on posters; he’d never heard it spoken before, and that was when the world building collided with the dialogue for me. Gorgon still has me learning about my crewmembers’ backgrounds.

As much as I appreciated these parts of the DLC, there are certainly parts to chastise. Sometimes, I wouldn’t be able to hear the audio of the main antagonist when they were taunting me from beyond. Luckily, I had subtitles on. After using a vending machine, the game would stutter, and I’d have to wait a moment for it to run smoothly again. Some people will speed run this, take the shortcuts that are freely available should you pass the speech checks, and complain that it’s too short.

On the quest side of things, Gorgon is a little lacking with only 2 side quests that are more than just fetching something and getting bits as a reward. Story-wise, Gorgon has an interesting plot, but the ending decision isn’t as morally ambiguous as other quests in the base game. A decision isn’t too morally complex when all your companions, all from differing backgrounds and some with conflicting ideologies, come to the same conclusion.

When I finished sweeping Old World Blues comparisons out of my brain, I genuinely enjoyed Peril on Gorgon. All my complaints were easily overshadowed by finding new toys in the abandoned corners of Gorgon, having characterizing conversations with my crewmates, and fulfilling the duties of a silly, mystery serial protagonist.

7.0
The final score: review Good
The 411
Despite lacking a more morally ambiguous main quest, Peril on Gorgon is focused on providing more of what makes The Outer Worlds shine.
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The Outer Worlds, Genna Boyer