games / News

WWE 2K Battlegrounds Producer On The Game’s Roster & Gameplay, How DLC Will Work

September 13, 2020 | Posted by Jeremy Thomas
WWE 2K Battlegrounds

WWE 2K Battlegrounds is releasing later this week, and executive producer Sean O’Connor discussed the game’s roster, gameplay, update plans and more in a new interview with ComicBook.com. You can check out some highlights below.

On how they decided on the roster: “I think it really stems from the fans, the wrestling fans that are on the development team and they’ve got a really strong passion for this content as well,” O’Connor said. “It’s looking at how do we get that right mix between current superstars and legends because you’ve got old guys like me who is more of a legends guy because I grew up with that stuff way back when. So it’s really just finding the right balance and making sure we’ve got a really good mix of different styles, different areas, different genders, different move sets, things like that. How do we get the variety to try to please as many people as possible? You’re right. We can’t do everything. We can’t do every superstar that’s ever been in the WWE or WWF. We can only do a certain amount. We’ve got a really good roster of 70 superstars past and present, and we’re really excited about where we’re going and we’re going to continue to grow that post-launch. Hopefully, we can make people happy.”

On executing big moves: “So there’s some stuff that is context-sensitive based on where you are that’s really easy single button press and then there are other things like combos that are a multi-button press to do a combo, so it depends on the situation. There’s definitely stuff that’s context-sensitive, but it’s not as simple as just press one button to do everything in the game. It’s not that at all. Like climbing up on the turnbuckle is one button, which happens to be the same button as climb back into the ring, if you’re outside the ring. So you don’t have to remember 18,000 different buttons to do the simple stuff, but there’s a lot of combos. There’s a lot of depth there for the player that does want to learn somebody and the different fighting classes. There are five of those, and each of those has different combos within them or different things that they can do. So there are multiple things to learn on lots of different levels.”

On finding the balance between playability and skill factor: “It’s not one of those games where anybody can just jump in and mash buttons and beat somebody that’s really skilled. There is skill to it, but you can jump in, mash buttons, and have fun and beat somebody else that’s just jumping in and mashing buttons and it can be a pretty fun experience. I think the balance there is really just making sure it’s not over-complicated but is deep enough for somebody to stick with the game longer.”

On the campaign mode: “So it’s not cut scenes. It is told through comics. You’ll read some comic panels that set up the story. It’s a great WWE story that follows seven new superstars, and it follows Paul Heyman who is trying to set up the next kind of hot group within the WWE. Mr. McMahon has tasked him with that, so he enlists Stone Cold Steve Austin to help him do this, and you discover these seven new superstars that we’ve created just for this game and take them through the various battles or matches that they need to have to get to WrestleMania eventually … The campaign is huge, and it’s got a lot of different matches you can fight. There are also side matches that you don’t have to do, but you can to unlock additional rewards, or if you just want to go straight through the golden path, you can do that as well.”

On content updates/DLC: “There will be regular free updates to the game, but it’s not DLC that you have to go download or purchase. It’s free updates to the game where new superstars, vanity items, arena customization items, things like that will come into the game. Then you can unlock them just like you would anything else in the game. You play, you earn currency, you can unlock what you choose in the game. These will just be additional things on a regular basis. Going to add a lot of superstars, new outfits, things like that as well, but it’s all free.”

On customization options: “It’s scaled back a little bit from what WWE 2K has done in the past because it’s for a more casual audience a little bit, but you can customize superstars and you can create your own superstar that can be male or female, and any of the five classes. You can change height, weight, scars, tattoos, hair, eyes, all of those kinds of things of course, and then the outfits however you want as well. You can also customize some of your move set, and your taunts, things like that, so it can be who you want them to be. Then we also allow you to customize your arena, what we call the event arena. You can change the ground, the ropes, what’s on the TVs, things like that, some of the effects, a whole bunch of stuff within the arena, which is cool as well, and then you can take that online and play a game online with your friends in your arena and with your custom character.”

WWE 2K Battlegrounds is set for release on September 18th for Playstation 4, Nintendo Switch, Xbox One, Google Stadia, and PC. It’s described as follows:

“The world of WWE is your battleground with all-new, over the top, in-your-face arcade action as your favorite WWE Superstars and Legends battle it out in outlandish interactive environments around the world.”