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Assassin’s Creed Director Says He Understands The Game

May 14, 2016 | Posted by Joseph Lee

In an interview with IGN, Assassin’s Creed director Justin Kurzel reassured fans that he understands the games that the movie is based on. Here are highlights:

Kurzel on offering something new: “I was trying to bring a cinema to the game. I think the game is so cinematic and it is so extraordinary, and the visuals in the game are so striking. It was, ‘How do you embrace that and at the same time provide something different?’”

Michael Fassbender on approaching the adaptation: “We’re treating this as a cinematic experience as opposed to trying to bring a video game on screen.”

Executive producer Pat Crowley on video game movies: “Often when movies are made of video games, people don’t spend the money, they don’t spend the time because they go, ‘They’re gamers. Just do the game on screen and they’ll like it.’ But we really feel, since often those haven’t been very successful, that we had to step up, We knew we had to spend money so that people wouldn’t feel like it was just a rip off of the game.”

Fassbender on why he said yes to the movie: “I like the idea that the Templars and the Assassins, they both have their ethos and beliefs on the struggle over humanity, but both of them have contradictions within their ethos and their principles. They become hypocritical in their own right. It becomes a very gray area,” he said. “I thought if you could take something like DNA memory, which seems to be a plausible scientific theory that scientists are exploring today, and you can take that to a fantasy world, it will help the audience immerse themselves more into something fantastical there that is rooted in logic and actual real theory.”

Fassbender on respecting the source material: “It’s nice to have a fan base out there already, and hopefully their interested in seeing a cinematic experience as well as the interactive game experience. There are certain things that we absolutely want to respect in the game, but we also want to bring new elements to the game. Of course the Ubisoft guys have been here and they’ve taken a look around the sets and have been, I think, pretty impressed with some of the ideas with the Animus, our concept of that to what it is in the game. It’s just that thing. This isn’t a video game that we’re making. We’re trying to make a cinematic experience, so there are new things that we have to introduce.”

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Assassin's Creed, Joseph Lee