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AEW Announces Patch 1.05 For Fight Forever, Including Gameplay Fixes
AEW Games has announced Patch 1.05 for Fight Forever, which includes fixes for in-ring gameplay, Stadium Stampede and more. The list of fixes include:
Fixes for all platforms:
* Reordered Leaderboards Period.
* Fixed an issue with background music disappearing during custom arena editing.
* Fixed the look of item “Bottom 5” in Custom Wrestler Creation, Male Custom Parts.
* Fixed an issue where the “Shop” tab text was kept on screen when switching to another tab.
* Fixed an issue that caused the springboard to shift in online matches.
* Fixed an issue with Hammer Throw shifting position in online matches.
* Fixed an issue with Panama Sunrise 2 clipping without hit.
* Fixed an issue with Shida’s Katana not being easy to hit.
* Fixed an issue where Shida’s “Tamashinou” could not be activated out of the field.
* Fixed an issue where the AI would launch a grapple against a hanging opponent in CBR.
* Fixed an issue with AI activating springboard against a corner leaning opponent.
* Fixed an issue with AI not doing anything near an attacking ally in a tag match.
* Fixed an issue with AI springboarding into the ring when an ally is pinned.
* Fixed an issue with AI taking control after a finisher counter.
* Fixed wrong arm animation when Paul Wight grapples Paul Wight.
* Fixed diving misalignment.
* Fixed running counter move floating off the apron when in contact with the apron.
* Fixed falling off the apron after a shoulder tackle in CBR.
* The attacker now has an advantage after dropping the enemy from the ladder.
* Fixed Irish Whip misalignment on table contact.
* Fixed incorrect damage multiplier setting for Signature Strength.
* The exclusive Irish Whip animation is now triggered only when in close proximity to the environment.
* Fixed grapples hitting and leading to blows.
* Fixed Nick Jackson briefly getting up and falling down again after missing with Slingshot Destroyer.
* Fixed an issue with AI urging tag when a tag team partner is out of the ring.
* Fixed an issue in Ladder Match where the AI kept hitting the air instead of grabbing the belt while the opponent was on the ladder too.
* Fixed an issue with the 2-on-2 camera.
* Fixed an issue that prevented pinfalls from being released with a deadly weapon attack.
* Fixed an issue where the AI was unable to activate some categories of finishers.
* Fixed an issue that caused clipping when the manager attacked.
* Fixed an issue that caused the AI to springboard attack against corner leaning opponents.
* Fixed an issue where the wrestler was off the turnbuckle when diving.
* Fixed an issue where Ruby Soho’s signature “FOOTSTOMP SOLEBUTT” was hard to hit.
* Fixed an issue where Adam Cole’s signature “SHINING WIZARD” was hard to hit.
* Fixed an issue that prevented thumbtacks from sticking into Owen Hart.
* Changed name of Taunt MJF 2 to FIRE UP 17.
* Fixed an issue that caused the user to remain in a pose holding the belt after dropping it.
* Fixed an issue in which the momentum bar did not change after damage was inflicted by COFFIN DROP 2.
* Fixed an issue with purchasable wrestler attires not being displayed in the Shop on version v1.03.
* Fixed an issue where the wristband on Kenny Omega’s gold entry costume was not gold.
* Fixed order of names in casual mode.
* Fixed an issue with Tag Team partners rolling out of the ring right after entering it during their partner’s pinning minigame.
* Fixed an issue where the host forced the client to move from the store to the game session while the client was in the store menu.
* Fixed an issue where a match could go ahead if the player went offline immediately after the start of an online match.
* Changed the priority of error messages that appear when the player is in a lobby that is full and cannot be attended.
* Fixed an issue where the wrestler model was not correctly displayed in the online lobby after being used in an online match.
* Fixed party member wrestler order on locker screen to match party members.
* Fixed the process when a LAN cable is unplugged while participating in a party.
* Fixed an issue in which usernames were displayed in the wrong order in online modes.
* Fixed an issue with statistical data.
* Input is now locked during online menu transitions.
* Fixed an issue where the “Friends List” and “Options” menus could not be opened after exiting a private match.
* Fixed display position of usernames on the 4-way match-up screen.
* Fixed a black screen issue that sometimes caused progress to become impossible when starting a mini-game in online games.
* Fixed an issue in scenario 3B of ROAD TO ELITE where restaurant snapshots were not saved to the correct location.
* Fixed incorrect Japanese dialogue in ROAD TO ELITE.
* Fixed an issue in STADIUM STAMPEDE in which coins were not picked up after contact with coins during the finisher technique, in the air, or during an attack.
* Fixed an issue in STADIUM STAMPEDE in the office area parking lot where there was an invisible collision on the hood of a car that would push the wrestler back when he jumped on it.
* Fixed an issue in STADIUM STAMPEDE where an NPC jumped toward a wall that cannot be climbed.
* Fixed an issue in STADIUM STAMPEDE where the Hottest Players motion caused The Bunny to T-pose.
* Fixed one locker room bench instantly disappearing when destroyed in STADIUM STAMPEDE.
* Removed invisible collisions on the field in STADIUM STAMPEDE.
* Fixed a collisions issue where the player would go into an infinite fall motion in STADIUM STAMPEDE.
* Fixed an issue that caused the “APPEAL” to keep increasing when running toward a wall in STADIUM STAMPEDE, so now it will only increase if the runner runs a certain distance.