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Former Halo Series Director Rupert Wyatt Explains What His Plans Were

March 16, 2019 | Posted by Joseph Lee
Halo

In an interview with IGN, director Rupert Wyatt spoke about what his plans were for the upcoming Halo series on Showtime when he was still attached to be a part of it. He was replaced by Otto Bathurst in December of last year. Here are highlights:

On his vision for the series: “When you’re making AAA games like that and you’re spending $450 million dollars, and you’re making them across five years, it’s all a digital construct. So, to me, I kept on asking the question of myself and the team around me, ‘Why would we want to be making something that is a digital construct on one-third of the budget, with one-third of the time?’ In simple terms, what I was, therefore, attempting to do … was to do everything in camera, to go to locations, to bring a real-world quality to that mythology, which I think would have been really exciting.”

On what compelled him about the story: “You’re dealing with outer-colony planets and Reach, and just so many different topographies and places and cultures. Like, what is it like for a human colony, over time, to have evolved? What cultures from Earth have come there, or from Reach have come there that have then become the apex culture? What clothes do they wear? … I really hope that’s how they pull it off.”

On not knowing the mythology prior to starting the project: “There are times where you get involved with something, you don’t really know it at the level of detail that the fans know. And you can sort of say, ‘Well that’s actually quite a good thing because you can have a fresh approach.’ What became clear to me is it’s running on dual tracks. There’s the gaming population and then those that really explore the mythology. … I became so obsessed with it. I was like, ‘Holy cow, this is an amazing world to explore.'”